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Five Tips for Creating Memorable NPCs in Your TTRPG

Current image: A fountain pen lying on a blank notebook

By Tom Patrick

Creating memorable NPCs (Non-Player Characters) is one of the best ways to bring your tabletop RPG world to life. Whether you’re running Dungeons & Dragons, Pathfinder, or a homebrew TTRPG, well-designed NPCs can turn a good campaign into a great one. Here are five tips for creating NPCs your players will never forget.

1. Give Each NPC a Clear Purpose

Before naming your NPC or describing their outfit, ask yourself why this character exists in the story. Are they there to give information, create conflict, or reveal a secret? Every NPC should serve a narrative or emotional purpose. Even a simple shopkeeper can feel meaningful if they connect to a player’s backstory or offer insight into the world.

2. Focus on One Defining Trait

You don’t need a full character sheet for every NPC. Instead, pick one memorable trait – a nervous stutter, a dramatic flair, or a suspiciously calm demeanor. This helps players remember the character easily and gives you a quick “anchor” to roleplay from.

Example: “The Rat King always taps his metal cane twice before speaking.”

3. Make Their Voice Distinct

Voice doesn’t just mean accent it’s rhythm, tone and attitude. Vary how your NPCs speak to make each encounter stand out. A hurried, clipped speech pattern might suggest a worried scholar, while long pauses could belong to a cautious guard.

Pro tip: Keep short notes like “soft and slow” or “gruff and direct” in your session prep.

4. Connect NPCs to the World

NPCs should reflect your game world’s culture, politics and tone. A good way to do this is by tying them to local rumors, factions, or beliefs. If your players are visiting a coastal town like Deepmaund, maybe the blacksmith also builds charms to ward off sea spirits. These details make the world feel alive and interconnected.

5. Let NPCs Change Over Time

Dynamic NPCs make your campaign feel real. Let them grow, struggle, or react to the players’ choices. Maybe that shy cook becomes a brave leader after the heroes save her town – or a bitter enemy if they fail. This not only rewards player engagement but also creates organic storytelling moments that players will talk about long after the session ends.

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